Walkthrough
Complete the intro sequence with Buster, scan your hand on the hand scanner and enter the elevator to start the level.
- The goal of this elevator is to recover three artifacts:
- A CD
- A CD Player
- A Sherbie
The new elevator has 3 floors:
Floor 1: The Dungeon
Floor 2: The Carnival
Floor 3: The Bedbug Motel
Note that this elevator has some branching paths and thus some steps may be able to be completed out of the order presented here.
You start the elevator sequence on floor 1, the dungeon:
Light the Torches
- Exit the elevator to enter the first dungeon room.
- To your left there is a gate that stops you from entering the next room.
- In the sky above you, you’ll see the Sherbie. It is massive and you have no way of reaching it right now.
- On the wall there are a bunch of torches, one of them is lit and the rest are unlit.
- In front of you is a console with a wheel that can be used to move the torches around, but you won’t be able to get any of the unlit torches close enough to the lit torch to light them.
- You need more items to continue this puzzle. Return to the elevator.
- Go to floor 2, the carnival, and exit the elevator.
- In front of you is a prize machine. The prize machine has three prizes in it, including the CD. To your right is a cup shuffle game which you can play but won’t be able to win yet due to it being rigged. Further to your right is a gate blocking off access to another game. To your left is a squirt gun game.
- Teleport to the squirt gun game
- Here you can try the squirt gun game by grabbing the squirt gun and pushing the button on top to shoot.
- You won’t be able to win the squirt game with your current items.
- On the squirt gun table there is a candy apple. Put the candy apple in your fanny pack.
- Return to floor 1, the dungeon, and enter the first room.
- Optional: Eat the candy apple by bringing it close to your face.
- Put the candy apple handle into the hole on the torch console.
- Now you can use the lever to switch between movement modes for the torches.
- Pulling the lever in one direction will allow the torches to be moved in a different way with the wheel. Using the wheel and switching between the two movement modes, move the unlit torches close to the lit torches until all torches are lit.
- Move the last lit torch near the rope pulley on the gate to your left to burn the rope and open the gate.
Open the Treasure Chest
- With the gate open, enter the room to your left.
- In this room you will see a wizard character with an arrow lodged in his chest and a front panel secured by screws. Grab the arrow and put it in your fanny pack.
- To your right is the entrance to another room, but there is a character blocking your way.
- To your left is a treasure chest with dials that can be rotated to enter a code, but you do not yet have the code.
- Go to floor 3, the motel. Exit the elevator. From the central area there are four teleport points accessible:
- Room 304
- Room 302 door (Locked)
- Vending machine
- Concierge desk and Room 306 (Locked)
- Move to the teleport point near the vending machine. There are also two statues of bedbugs here on either side of the machine, one holding a bell, and the other holding nothing.
- On the vending machine, there will be three symbols of fruit on the buttons. Memorize their order.
- Return to floor 1, the dungeon, and go back to the treasure chest.
- Turn the dials to enter the same code that was on the vending machine, then open the chest and take the TV remote with you.